limited memory

animated 3d construction / machinima (Source engine)
variable dimensions

The geometry I created for this video is an abstraction of the space it was exhibited in. The (seven) textures used are the materials of what I found to be the most prominent or curious features of the space. The movement of the camera is a very sec registration of me walking through the map using only the 'forward' and 'strafe' movement functions (↑,←,→), until, after two-tirds of the duration, it derails, probably due to the lack of substance.