Joachim Beens is a contemporary visual artist currently working and living in Helsinki, Finland

Content-aware auto-generated portrait
Content-aware auto-generated portrait

Apart from the history of art and traditions of painting itself, I've always been inspired by video games. Not only as a means of escapism, but as a reflection of reality. The latter it shares with all art, but mostly with painting - the construction, translation, or simulation of reality on a two-dimensional surface.


I usually don't directly take from video games. What's important are not the images that are generated, but how they are generated; what techniques are used in 3d computer graphics. Many techniques correspond to those used in painting. In my work, I combine these two diverging fields that both construct a virtual world.


My reference material often is random - photographs of textures I find weirdly fascinating, pictures I find on the internet or in books, objets trouvés - and it's the history and tactility of the subject, and the technical possibilities of its translation that trigger my work.

Computer Generated Images are mostly projected unto flat surfaces, but consist of flat surfaces, too. A painting can be a simulacrum of a single object, as well as a representation of several objects. As an example, a door in a virtual environment can be a simple rectangular polygon with an image of a door mapped unto it, whereas a door-sized painting of a door could be mistaken for a real one.
The effect is often theatrical, as it undermines the nature of materiality and function, like props taken out of context.


These parallels have consequences for the reading of images. They put an emphasis on the character of the image, and its frame.

  • How does an image relate to what it depicts?
  • When does a surface become an object?
  • How does framing the image influence its interpretation?
  • How do image and technique relate to each other?
  • How can texture be translated?

Reversely, through videos and animations I emphasize the crudeness and fallibility of digital reconstructions - a more playful and erratic practice that emphasizes the obscure symbolism of CGI and the fallacy of virtual realism.

Artez University of the Arts, Zwolle, The Netherlands

  • 2007 - 2008
  • Bachelor of Fine Arts

Koninklijke Academie voor Schone Kunsten Antwerpen (KASKA, Royal Art Academy of Antwerp), Belgium

  • 2010 - 2012

Sint Lucas University College of Art and Design, Antwerp, Belgium

  • 2012 - 2015
  • MFA

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title
venuelocationyear
participants
images
Transfer
mariondecannièreAntwerp, Belgium2018
with Charlotte van Renterghem, Maika Garnica, Ilja Kleinjans, Saori Kuno, Mathias Prenen, Winnie Claessens, Sanne Vaassen, Olivier Goethals
Out of the Blue
Greylight ProjectsHoensbroek, Belgium2017
Please Let Me Die Already
Kvit galleryCopenhagen, Denmark2016
with Joakim Almroth, Erdal Bicili, Eva Zar, Peter Phobia, Yannick Val Gesto, Graeme Arnfield, Magnus Humle
RHEA
Van Gogh museumAmsterdam, the Netherlands2015
with Winnie Claessens, Kelvin Pater, Isadora Tomasi, Tobia Tomasi, Leslie Bell
De Gemene Deler | The Common Denominator
Hole of the FoxAntwerp, Belgium2015
with Arnaud De Wolf, Saskia van der Gucht
Correction Lines (Secondary Narratives)
Berlin, Germany2014
with Frederiek Weda, Raumte
If it Fits in it Goes On
PoppositionsBrussels, Belgium2014
Have You seen this Exhibition?
KunstvlaaiAmsterdam, the Netherlands2014
But I'm a Lousy Conformist So I Put it Here
Lokaal 01Antwerp, Belgium2014
with Pieter Jennes, Maxime Peeters, Valérie De Ghellinck, Mathias MU, Yasmine van der Rauwelaert, Dennis Ramaekers, Karolien Chromiak, Karina van Leengoed, Alex Herzog, Kylian van der Have, Jonathan Huygens, Winnie Claessens, Karina Beumer, Liesje de Laet
Mutatis Mutandis
mariondecannièreAntwerp, Belgium2014
What Do you Mean What Does it Mean
Extra CityAntwerp, Belgium2013
Language is not Transparent
Objectif ExhibitionsAntwerp, Belgium2013

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